Building a Generator
This week we were given the task to Research and design a generator to be used within our levels. We had to create the asset within a limit of 1500 polys. And then texture the completed model and then render it within 3ds max and in game.
I first researched generators both in the real world and in game.
and then started to design it within 3ds max
i finished the modeling and unwrap within the first day
and on the day after i finished the texture of the model
below are some images of the finished generator:
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